Crush Conquest / Crush Dynasty
HOW THE ADVANTAGE WORKS:
- Crush Conquest and its companion, Crush Dynasty, feature a giant head that crushes boulders. There are no reels or line pays. Instead, every spin does one hit to attempt to crush the boulder. A boulder will break after a random number of hits and reveal a credit prize. Different colored boulders have larger potential prizes. After a boulder is broken, another boulder will roll down into play from a queue of five boulders on the left and right.
- Crush Conquest: Any pink boulders directly in the front or within the first three positions of the queue on either the left or the right.
- Crush Dynasty: Any white boulders directly in the front or within the first three positions of the queue on either the left or the right.
Additional notes
- The boulders can roll down into play from either side of the screen—it’s a 50/50 chance of whether they come from the left or right.
- The more common the boulders are, the easier they are to smash on average. But they also contain smaller credit prizes on average. The premium boulders can be difficult to smash but have the potential for much larger prizes.
- In Crush Conquest, the boulders from most common to least common are green (mossy), silver, gold and pink.
- In Crush Dynasty, the boulders from most common to least common are brown, bluish grey, green, purple and white.
- As a boulder gets smashed, it will start to develop cracks, but a large amount of cracks does not indicate the boulder is any closer to breaking.
- The boulders can also award progressive jackpots after they break.
- Rather than a free games bonus, the game has a special rampage feature that will break a bunch of upcoming boulders in one hit each. Up to 26 boulders can be broken in this manner.
- You can blow through money quickly on this game—basically as fast as you can press the spin button. The game manufacturers set a higher range of RTP settings to compensate for the speed of gameplay, ranging from 89% up to 97%.
*NOTES*
The cracks don’t mean it is any closer to breaking and only the premium boulders contain large enough prizes to make it worth it on average.
300 units should be plenty to trigger. Less if the boulders are closer to the front.
The cracks don’t mean it is any closer to breaking and only the premium boulders contain large enough prizes to make it worth it on average.
300 units should be plenty to trigger. Less if the boulders are closer to the front.