MAGIC WISHES
HOW THE ADVANTAGE WORKS
- Magic Wishes operates on a ten game cycle. All locked frames accumulated during the ten game cycle will turn wild on the tenth spin. The game is slightly more volatile compared to similar games like Scarab—the lamp above the reels will occasionally shoot out a bunch of frames, making the game less predictable.
WHEN TO PLAY - Simplified version
- Lots of frames on the left, preferably connected horizontally so you can get four-of-a-kind or five-of-a-kind line hits. The further in the ten game cycle, the better
- Detailed version
- Game 10 of 10
- Never
- Game 9 of 10
- One frame in the first three reels.
- Game 8 of 10 / Game 7 of 10
- Two frames in the first three reels, all on the same row.
- Game 6 of 10 / Game 5 of 10
- Three frames in the first four reels, all on the same row.
- Game 4 of 10 / Game 3 of 10
- Four frames, all on the same row.
- Five frames in the first three reels.
- Game 2 of 10 / Game 1 of 10
- Four frames, all on the same row.
- Six frames in the first three reels.
Additional notes
- Compared to Scarab and Diamond Mania, more of this game’s payout is spread across the jackpots and bonus features, so the line hits with the wilds aren’t quite as lucrative.
- Three-of-a-kind line hits don’t pay very well—you really are aiming for five-of-a-kind or at least four-of-a-kind.
- In the earlier cycles of the ten game series, you can focus more on the total number of frames in the first three reels. As it gets later in the game cycle, you need to focus more on the frames lining up horizontally to get good line hits, as you will have fewer chances to land additional frames.
- Finding plays that are already mid-cycle in a ten game series are often worth playing. This is why you need fewer locked frames the further along in the cycle you are. Think of it this way—the payout of the machine is based on the average payout of a ten game cycle. If you begin the cycle halfway through, you are getting the potential return of the ten game cycle for only half the cost. Also, the earlier in the cycle you begin, the more “gambling” you are doing, as the outcome is less known at that point.
- Finding the game abandoned on the ninth spin is almost always worth playing because additional frames can land on the tenth spin (and will instantly turn wild). This won’t always work out, but it is a low-cost +EV play.
- In the free games bonus, you can pick between 15 free games with 5 random wilds, 10 free games with 7 random wilds or 5 free games with 10 random wilds. All of the choices pay the same on average—they just differ in volatility. If you aren’t in a hurry, then you should choose the 15 free games option to lower your variance.