MOON SPIRIT
HOW THE ADVANTAGE WORKS
- Moon Spirit operates on a ten game cycle. All locked frames accumulated during the ten game cycle will turn wild on the tenth spin. The game differs from similar games like Scarab in that the final spin is more volatile. If a special symbol lands inside a locked frame on the tenth spin, horizontally adjacent symbols will also turn wild.
- Game 10 of 10
Never. - Game 9 of 10
One frame in the first three reels. - Game 8 of 10 / Game 7 of 10
Two frames in the first three reels. - Game 6 of 10 / Game 5 of 10
Three frames in the first three reels.
Two frames in reels two and three.
Three horizontally connected frames starting in reels one or two. - Game 4 of 10 / Game 3 of 10
Four frames in the first three reels.
Three frames in reels two and three.
Three horizontally connected frames starting in reels one or two. - Game 2 of 10 / Game 1 of 10
Five frames in the first three reels.
Four frames in reels two and three.
Three horizontally connected frames starting in reels one or two.
Additional notes
- Frames on the second and third reels are much more important in Moon Spirit compared to similar games like Scarab and Diamond Mania. On the tenth spin, landing a lady symbol inside any frame will also turn the symbols directly to the left and right wild. So if that occurs in reels two or three, it guarantees at least a four-of-a-kind line hit.
- Vertical stacks of frames are also more valuable compared to Scarab because you have a chance of landing a vertical stack of lady symbols inside the frames, which will expand the wilds to the left and right reels.
- This game is much more unpredictable than other ten spin cycle games due to the possibility of getting even more wilds on the final spin with the horizontally expanding wilds feature.
- Finding plays that are already mid-cycle in a ten game series are often worth playing. This is why you need fewer locked frames the further along in the cycle you are. Think of it this way—the payout of the machine is based on the average payout of a ten game cycle. If you begin the cycle halfway through, you are getting the potential return of the ten game cycle for only half the cost. Also, the earlier in the cycle you begin, the more “gambling” you are doing, as the outcome is less known at that point.
- Finding the game abandoned on the ninth spin is almost always worth playing because additional frames can land on the tenth spin (and will instantly turn wild). This won’t always work out, but it is a low-cost +EV play.
** The rules screen explaining the expanding wilds feature that happens on the tenth spin. **